Design Decisions and UX
When I started planning this application, I had a very clear idea of the type of experience that I wanted the user to have. Above all I didn't want the application itself to get in the way of the experience. I started this project because I couldn't find a time management app that did everything that I wanted it to. A lot of the time, this was because the interfaces of these apps got in the way of allowing to actually complete the task that they were developed for. It was like the application was the end goal, no the experience. I want TimeStack to be different. It needs to be visually stunning, simple, and incredibly intuitive. For that reason, I've looked to Google's Material Design for inspiration.
I've done a lot of research on UI/UX design and one of my favorite schemes has to be Google's Material UI. It blends some natural physical interaction with its use of cards, swipes, and buttons but it isn't full-on skeuomorphic (when an on screen item mimics its real-world counterpart). Fully skeuomorphic design is usually too busy, while completely screen-focused designs aren't always intuitive. Material Design fits nicely in between the two. I'll be posting more visuals of the project as well as tests of material interfaces soon!
Visit material.io for more information of Google's Material Design project.